Robust and Blind Watermarking of Polygonal Meshes Based on Volume Moments
نویسندگان
چکیده
This paper describes a robust and blind watermarking algorithm for polygonal meshes, dedicated to copyright protection. The watermark primitives are intrinsic 3D shape descriptors: the analytic and continuous geometric volume moments. The mesh is first normalized by using its global moments, and decomposed into patches by discretizing its cylindric domain. Then, one bit is inserted in each candidate patch by quantizing its local zero-order moment, through a modified scalar Costa scheme. The patch is then deformed by an iterative process, so as to reach the target quantized moment value; a smooth deformation mask is used to avoid introducing visible distortion. A global moment compensation post-processing is carried out after bit insertion so as to recover the normalized mesh pose; thus, the causality problem is resolved. The watermarking security is ensured by the key-dependent scalar Costa quantization. The blind watermark extraction simply consists of mesh normalization, patch decomposition and bit extraction. Experimental results and comparisons with the state-of-the-art have demonstrated the superiority of the proposed approach in terms of robustness, security and imperceptibility. Moreover, to the authors’ knowledge, it is the first attempt in the literature to tackle the robustness against 3D representation conversions (e.g. discretization of the mesh into voxels).
منابع مشابه
Robust and blind mesh watermarking based on volume moments
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and continuous geometric volume moment. During watermark embedding, the input mesh is first normalized to a canonical and robust spatial pose by using its global volume moments. Then, the normalized mesh is decomposed into p...
متن کاملEuclidean Distance Distortion Based Robust and Blind Mesh Watermarking
The three-dimensional (3D) polygonal meshes are recently widely used in several domains, which necessitate the realistic visualization of the objects. Moreover, there is an urgent need to protect the 3D data properties for preventing unauthorized reproduction. The 3D digital watermarking technology is one of the best solutions to protect data from piracy during transmission through the internet...
متن کاملImpact of MPEG-4 3D mesh coding on watermarking algorithms for polygonal 3D meshes
The MPEG-4 multimedia standard addresses the scene-based composition of audiovisual objects. Natural and synthetic multimedia content can be mixed and transmitted over narrow and broadband communication channels. Synthetic natural hybrid coding (SNHC) within MPEG-4 provides tools for 3D mesh coding (3DMC). We investigate the robustness of two different 3D watermarking algorithms for polygonal m...
متن کامل3D polygonal meshes watermarking using normal vector distributions
We proposed 3D polygonal meshes watermarking using normal vector distribution to robust against various attacks. The norm vector distribution of mesh is a consistent factor that is robust against various attacks. After calculating these distributions of 6 patches respectively, the same watermark bits are embedded into the same ordered bins in the distributions of 6 patches. The experiment shows...
متن کاملIncreasing the Capacity and PSNR in Blind Watermarking Resist Against Cropping Attacks
Watermarking has increased dramatically in recent years in the Internet and digital media. Watermarking is one of the powerful tools to protect copyright. Local image features have been widely used in watermarking techniques based on feature points. In various papers, the invariance feature has been used to obtain the robustness against attacks. The purpose of this research was based on local f...
متن کامل